![]() All viewers use the SL default cache by default. This is especially problem if you use more than one viewer and play in more than one world. Short of the viewer crashing on launch most problems are because of a cache problem. Test code is being made public to make testing and benchmarking easier for others. Those are then used to test and benchmark KDU/OpenJPEG image decompression. A collection of test images is being gathered. In the open source mailing list several people are tackling this problem. An image that is a problem with one viewer may not be with another viewer. AFAIK all images are encoded server side with KDU. Since encoding levels depend on the image content it is not possible to predict which images will be a problem. Decoding a KDU encoded image with OpenJPEG doesn’t always work as expected. ![]() KDU/OpenJPEG encode and decode a little differently as they compress the image. Techno-babble: If you wonder what actually causes the problem it is in how the images are compressed and decompressed. Once you rez, you can redress your avatar. But, I’ve never had this fail to rez my avatar. ( Edit-> Advanced->Character->Character Test->Test Male/Female) This will put you back into full noob. Your avatar should rez with one of those changes. Change your skin, eyes, the bald, and your shape, as in wear a new shape. If that doesn’t work strip, everything clothes, attachments… everything. If you aren’t wearing a bald, put one on and rebake. If your AV is still not rendering after the HTTP Texture change then if you are wearing a bald, change to another bald. You may need to rebake 3 times… that’s what I’m told… to get the AV to render. Hopefully that will fix up AV and region rez problems. ( Edit->Preferences->->->- and uncheck or check HTTP Get Textures) Once you change the setting, do a cache clear, relog, and once logged in: rebake ( Ctrl-Alt-R). So, change your HTTP Get Texture setting. The texture problem causes odd problems, the most annoying of which is your avatar does not render. Whatever TPV Dev’s are getting it sorted out. Part of the problem is because of the restrictions on KDU ( Kakadu), where SL viewers can use it and TPV’s supposedly can’t. This has created lots problems for most TPV’s. But, it also involves some problems because of the way JPEG2000 images work. It uses the same protocol that web pages use and is much faster than the UDP protocol previously used. Hopefully you know by now this is Linden Lab’s new way to download textures. The most common fixes are: HTTP Texture – Avatar Render Problems You will see several of these fixes are in previous articles here. However several important ones are there. The other is the Phoenix Viewer Additional Downloads. The Phoenix Viewer Wiki article: Troubleshooting and Quick Fixes. Tuesday Linden Lab rolled out a server upgrade, so hopefully some of the problems will stop.įor those having problems there are two things to consider. Actually regardless of which viewer you use you are likely having problems. PHOENIX VERSION 8.Bunches of people have had problems getting Phoenix to run. Regulatory agencies, including the US FDA, Japan Pharmaceutical and Medical Device Agency (PMDA), China Food and Drug Administration (CFDA), and the UK Medicines and Healthcare Products Regulatory Agency (MHRA), all use Phoenix WinNonlin to evaluate drug submissions. ![]() It is the industry standard for non-compartmental analysis (NCA), pharmacokinetic/pharmacodynamic (PK/PD), and toxicokinetic (TK) modeling with a proven 30-year history. Phoenix WinNonlin is used by over 10,000 scientists at more than 1,500 establishments in 60 countries. Phoenix WinNonlin™’s integrated tools for data processing, graphing & charting, report generation, and compliance create an efficient, all-in-one collaboration workbench. PK/PD and non-compartmental analyses can be time consuming, requiring detailed attention to every step from data preparation to report generation.
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